Showing posts with label Sophie Aldred. Show all posts
Showing posts with label Sophie Aldred. Show all posts

Tuesday, May 27, 2014

4-g. The Shadow Trader.

1 episode. Approx. 17 minutes. Written by: Charles Williams. Directed by: Nicholas Briggs, Ken Bentley. Produced by: Nicholas Briggs, Jason Haigh-Ellery. Performed by: Sophie Aldred.


THE PLOT

Fraser's Rest was once a bustling shipyard, constructing top-quality space liners. Once. Now it's a shell of its former self, most of its business having gone to newer competitors. It has been given one final gasp of life: A new cargo ship, known by the locals as The Defiance, commissioned thanks to a wealthy man's nostalgia for his boyhood at Fraser's Rest during its glory days. A last chance for those on the decaying shipyard to show what they're capable of.

This is what draws Salim, the Shadow Trader. Salim inherited the trade from his father, who swore it was a noble profession. Great ships, like great buildings, require an ingredient beyond engineering and technology. They require a soul. That's what the Shadow Traders provide: The shadow of a person who best reflects the personality of the edifice. This requires cutting away that person's shadow, and with it a piece of that person's soul.

When Salim sees a young girl with a particularly brash personality on Fraser's Rest, he is certain that he has found a good match for The Defiance. But he hasn't counted on the girl's companion, an unimposing, umbrella-wielding man with a surprising knowledge of Shadow Traders...


CHARACTERS

The Doctor:
 Hasn't come to Fraser's Rest for any particular purpose. He just enjoys watching the launchings of ships, any ships. He likes to imagine where the ship might go, what adventures it might have. He has dealt with Shadow Traders before, and regards them poorly. He refers to the Traders as "parasites," and includes in that description the Traders of old, who took their shadows from willing participants. He also uses the word "victim" to describe those whose shadows are taken, even the ones who sell them willingly.

Ace: Salim first sees her reacting very belligerently to some bad food served to her. In fairness, the food is apparently extremely bad, leaving her gasping and croaking. But she also shows impatience at the Doctor's desire to watch the launch of a new ship. This continues once Salim has trapped her with a lure that roots her shadow (and with it, her) to the spot. When he approaches, she threatens to kick him - "hard" - leaving them in a stalemate long enough for the Doctor to show up. It's a threat she makes good on the instant she's free.

Salim: By his own admission, he's not much of a Shadow Trader.  The knowledge was passed down to him by his dying father only because the old man had no other choice. Salim is presented as a drifter, lacking ambition. His father, who took pride in the trade, would investigate many potential people before settling on the perfect choice for a given building or ship; Salim, by contrast, sees Ace and decides that she'll be "good enough." When he prepares to cut away her shadow, he confesses that he's not really very good at it. The final scene can be read two ways, equally valid: Either Salim takes a drastic action in response to his encounter with the Doctor or, every bit as likely, his ambition to be more is briefly stirred, before his inherent indolence takes over again.


THOUGHTS

The Shadow Trader is another good example of why Big Finish's range of audio-original Short Trips was short lived. It's not a bad story at all. Writer Charles Williams' prose is sharp and descriptive. There is a running theme of decay: Fraser's Rest was once glorious and is now a shadow of its former self; Salim's father was a proud Shadow Trader, who would work tirelessly to do his job perfectly, while Salim is an unkempt drifter who does the minimum required to maintain his trade. The entire concept of the Shadow Traders, both what they do and the effect it has on their victims, is intriguing and could easily form the basis of a fine story.

The problem is that there isn't enough time in the piece's scant, 17-minute duration, to actually tell much of a story. Listening to it, I find myself interested in the concept, sucked in by the descriptions of Salim's father, instructing his son in the Shadow Trade, and genuinely hooked by the Doctor's disgusted yet conflicted account of the Shadow Traders of days past - Traders who were clearly far more formidable than Salim.

But then, just as the story truly seems to be kicking into gear... It's over. A quick tag, the truncated end music, and I'm left saying, "That's it?"

Everything that's here is good, some of it very good. But there just isn't enough, and the story is left feeling incomplete. Which is why I'm left giving a story that I genuinely did enjoy listening to for 15 of its 17 minutes, a below-average grade of...


Overall Rating: 4/10.


Search Amazon.com for Doctor Who

7th Doctor Audio Review Index

7th Doctor Television Review Index

Big Finish Short Trips Review Index

To receive new review updates, follow me:

On BlueSky:

On Threads:

Saturday, November 5, 2011

2-g. Critical Mass.


1 episode. Approx. 19 minutes. Written by: James Moran. Directed by: Nicholas Briggs, Ken Bentley. Produced by: Nicholas Briggs, Jason Haigh-Ellery. Performed by: Sophie Aldred.


THE PLOT

The Doctor delays a trip to a relaxing ocean planet to investigate a top-secret research lab on the planet Talalias. The planet is in the midst of a devastating world war, and while the Doctor would normally stay out of the conflict, he has concerns about the weapons being created in the laboratory. He impersonates a government official and learns that an experimental implosion device has switched itself on. If it isn't stopped, it will not only destroy the research lab, but all life for miles around.

Despite his outrage at the weapon's existence, the Doctor agrees to help disarm it. When he and Ace begin seeing what appear to be ghosts, however, he begins to suspect that the destructive power of this bomb has been sorely underestimated...


CHARACTERS

The Doctor:
 The story's largest problem is the characterization of the Doctor. There are flashes of the quirky Seventh Doctor's better traits; he tells Ace to let him do the talking, and when she points out that doing so got them into trouble, he blithely replies that she won't make that mistake again. But mostly, we get a generic, rather self-important Doctor who enjoys making speeches at seemingly the drop of a hat. I'll talk more about that below, but I will observe that the Doctor's characterization ends up being the story's worst single element.

Ace: Is better-captured than the Doctor, though some of that is probably thanks to Sophie Aldred making her lines work within her character. Ace is horrified by the prospect of the bomb, and the Doctor has to remind her that they are there in the guise of government officials who would already know about it (though he starts into his own speech-making all of five minutes later). Ace's recollections of how she once short-circuited a radio provide the Doctor with the ultimate solution. Her reward is for the Doctor to once again bypass the ocean planet he's been promising her in favor of another problem planet.


THOUGHTS

In contrast to many of Big Finish's audio Short Trips, Critical Mass feels like a complete story. With a script by television veteran James Moran (The Fires of Pompeii), it benefits from a strong structure. It has a contained setting and limited characters, allowing it to be properly developed within the 19-minute running time. It provides high stakes for solving the problem, and plants obstacles for the Doctor and Ace to overcome. There is even a reasonably convincing solution to the problem. Based strictly on a summary, Moran's story looks like a winner.

In practice, it is completely undone by the relentless preachiness. Did you know that weapons of mass destruction are bad? If you didn't, let this story tell you how bad they are. And then tell you some more. And then remind you just a bit more. Ace is morally outraged; the Doctor is morally outraged; the Doctor makes a speech, and then makes another. By the end, I'm almost wishing for the bomb to go off just to shut them all up!

Don't get me wrong, the Doctor should be appalled by the weapon. But it would be more effective if his disapproval was a quiet attitude, only voiced directly at the end. When he grumbles about how he has a half a mind to let the bomb go off - killing millions of civilians along with the scientists who created it - he stops being sympathetic right there and then.

Worst is the story's ending. The Doctor pretends that he failed to disarm the bomb, simply so that the scientists and maintenance people in the room will have a few seconds of terror before he reveals that he was successful after all. This is meant to be an object lesson in how very bad their work is. Because if he can convince this roomful of scientists that Weapons of Mass Destruction Are Bad (mm'kay...), then there is no possibility that such a weapon could ever be created again... Say, by any of the doubtless many scientists not in that room, under orders from the government officials who would have approved this project in the first place. The Doctor is meant to come across as the voice of morality. Instead, he comes across as a sanctimonious ass.


Overall Rating: 2/10.





Big Finish Short Trips Review Index

To receive new review updates, follow me:

On BlueSky:

On Threads: